Life and Death

Minimal Groups

The question often comes up: what is the smallest living group that can be made? If you remember that a living group must have 2 eyes, you will see that it would be a group with just 2 separate intersections. Here are a few examples.

Diagram 1








There is a very important point to be made here. The smallest group requires 6 stones. Next time you invade your opponent's territory ask yourself if you have enough room to build such a group. Then ask yourself whether your opponent is liable to sit back and let you. You may save yourself some grief.

This also leads to another interesting question: how do you build such a group? For example, consider the next diagram:

A group of 3 can be killed.

Diagram 2








We know that Black can play in the corner and make the Minimal group, but what if it is White's turn? If White plays in the corner, Black can never make two separate eyes, so remember that with a group having only three interior intersections ( call it a group of 3) whoever plays first will win. If Black plays first the group is alive; if White plays first the group is dead. Some people don't believe this at first - so let's prove that White can kill it by playing inside. First what happens if Black tries to capture that stone?

Diagram 3a

Diagram 3b

Diagram 3c




























Of course, Black cannot capture, because when he plays as in Diagram 3b, the group only has one liberty left and White can then capture them all. So what happens if Black ignores White and plays somewhere else?

Diagram 4a

Diagram 4b

Diagram 4c




























What happens is: White plays another stone in there - reducing Black's liberties to one - so Black has to capture, as you see in Diagram 4c. But then White can play in again, reducing Black's liberties to one again. And if Black captures again, White can retake the whole group.

Diagram 5a

Diagram 5b

Diagram 5c




























Naturally none of this actually happens. Both players should know that 3 in a group is dead, so it never gets played out ( unless there is a ko somewhere, but that is a discussion for another place).
[You may have noticed that things might be different if the white group on the outside was itself surrounded by Black. I don't want to get into more advanced analysis yet, but in the above diagrams, it was always assumed that the white group was safe from capture.]

If you did not know about this before, you have just learned a very important thing about life and death in Go. Let's spell it out

A group of 3 can be killed.

You may be surprised by how often this comes up, especially in fights involving the corners. Remember, this applies to any group of three, whether the three are arranged as shown here, or three in a straight line. So learn it once and for all, and look ahead. If you see your group can only become a group of three, think twice before you continue with it.

4 in a box is dead.

It would seem logical that if a group of 3 can be killed, a group of 4 must be safe, but that is not always so. If the four intersections are in a box, as in diagram 6, they are always dead, no matter what Black does.

Diagram 6








You can probably see that White can kill it if it is White's move, by playing inside untill all the liberties are filled. But if Black goes first, what can he do? The only thing he can do is change the shape from four in a box to 3, like these two diagrams...

Diagram 7a

Diagram 7b



















...and we already know that a group of 3 can be killed. (Remember it is White's turn now, so the Black group will die.)

4 in a straight line is alive.

There are, of course, several ways that four intersections can be arranged inside a group. Here is another that is always alive, even if the opponent plays first.

Diagram 8








Wherever White plays, Black can play to ensure that there will always be 2 eyes. You might want to prove that to yourself, as a little problem.

Remember, Black does not have to play first to save this group - it is alive as it stands. Now, if 4 in a straight line is always alive, then any number larger than 4 in a straight line must also be alive.

Other 4 shapes.

There are still three other ways that 4 in a group can be arranged, and here they are. The first one is sometimes called "4 in a pyramid" and can be killed if the opponent gets to play at 'a' first. This is very similar to the 3 in a group case, because there is one key point ('a') that determines the life and death of the group according to whoever plays there first.

Diagram 9








The next one might be called four in a line with a zig-zag. It is just like the 4 in a straight line case. Black does not have to play, and White cannot kill it. Try for yourself.

Diagram 10








Finally, there is "bent 4."

Diagram 11








It looks the same as the previous case, and it is most of the time, but there is one special case - known as "bent 4 in the corner" - and there have probably been more arguments about this shape than any other in the game. Here is what bent 4 in the corner looks like.

Diagram 12








Obviously if Black plays first he can make 2 eyes. The question is: what happens if White plays first?

Diagram 13








Clearly, if Black does nothing, White can kill the group by playing in the corner and taking away the possibility of two eyes. So Black has to play the corner, White takes that stone and a ko fight starts.

Diagram 14a

Diagram 14b



















If you don't understand Ko fights yet, don't worry about it - just remember that bent 4 is the corner is not always alive forever. Some people will tell you that "bent 4 in the corner is dead," which is actually a rule in Japanese Go ( not in Chinese). This is true of certain variations, but not of every one. If in doubt you can always play it out...

[The best discussion of this complicated issue may be in chapter 16 of James Davies' book "Life and Death", Ishi Press, 1975]

5 shapes.

You should be able to guess that most 5 shapes are alive, because most 4 shapes are. There are two 5 shapes that can be killed however. The first one can be killed because it may be reduced to one of the two dead shapes we have already seen.

Diagram 15








The key point, is 'a'. If Black can play there first the troubles are over, because that makes 2 eyes. But if White plays there first, there is nothing to be done. White can either make the shape into 4 in a box or four in a triangle, no matter what Black does. But the most important part is that White has prevented Black from forming two eyes, so Black must die. This shape is sometimes called "bulky five," and often comes up in corner play.

Here is the other shape:

Diagram 16








I hope you can see by now that the point 'a' is the only point that will allow Black to make two eyes (actually 4 eyes in this case) and that White can kill the group by playing there.

6 shapes.

Assuming no cutting points or special corner issues, all six shapes are alive except one. This is the shape that James Davies calls "rabbity six," because he sees it shaped like a rabbit's head with two ears.

Diagram 17








[If you can't see the rabbit's head don't worry, but the face is the four in a box, and the two ears are the two other points. So it is slanted at a 45 degree angle.] This shape also has a key point that will allow Black to make two eyes (actually 3) and will allow White to kill unconditionally. If you can't spot this point on your own, read the rest of the page again until it becomes clear.

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